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Gambler's Risk was the Gift used by Dicer. It allowed him to enhance his strength with each dice roll.

Description[]

The Gift enabled Dicer to become empowered depending on which side the dice landed.

Usage[]

The user rolls a dice and it's number deciding the empowering. Any power is possible to be rolled on.

Weaknesses[]

The Gift depended entirely on its user's luck, situation, advantage and disadvantages. Should Gambler’s Risk land on a one, an negative outcome was always guaranteed.

Trivia[]

  • The Gift was most likely a reference to the old dice game of "Big Six".

Navigation[]

Gifts
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Materialization Ancient PowerA Beautiful DreamBattle ModeBarrier ManifestationBlade of Ire - Avaarian WrathBlood ManipulationBridle of SilenceClay DollsCorrosionCzerkenar, King of SteedsCurse of the MummyDeafening VoiceThe Fiend of the RuinedFull RepairIllusionsElectrokinesisEnergy SpiralGaniuuk by the God of BattleGolden Time ExplosionGolden EnforcerGlass BaptismHall of Astral PainHealingHellKiller's TimeKiwi DollLightning EmperorMad WarmongerMetallicaMidday BlastPortal CreationPyrokinesisRain DanceRegretful ConfessionRune HammerSnakeheart SwordSmokeThreadsVerdancyWraps
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Unnamed Gifts
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