Gambler's Risk was the Gift used by Dicer. It allowed him to enhance his strength with each dice roll.
Description[]
The Gift enabled Dicer to become empowered depending on which side the dice landed.
Usage[]
The user rolls a dice and it's number deciding the empowering. Any power is possible to be rolled on.
Weaknesses[]
The Gift depended entirely on its user's luck, situation, advantage and disadvantages. Should Gambler’s Risk land on a one, an negative outcome was always guaranteed.
Trivia[]
- The Gift was most likely a reference to the old dice game of "Big Six".